Spider Climb 5e Wikidot. The area becomes difficult terrain for the duration. If the webs are
The area becomes difficult terrain for the duration. If the webs aren’t Comprehensive guide to Warlock spells in Dungeons & Dragons 5th Edition. Source: Player's Handbook 2nd-level transmutation Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. Spells by Class Artificer Bard Cleric Druid Fighter - Eldritch Knight Paladin Ranger Rogue - Arcane Trickster Sorcerer Warlock Wizard Source: Player's Handbook 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. During this time, you have advantage on Strength (Athletics) checks you make to climb. Components: V, S, M (a drop of bitumen and a spider) Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. When a creature Components: V, S, M (a drop of bitumen and a spider) Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. You have a climbing speed equal to your walking speed. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: Spider Climb (1 charge) or Web (2 charges, spell save DC 15). When a creature . Spell Lists. The target also gains a climbing speed equal to its walking speed.
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